Triangle Strategy comes right out the gate with the political intrigue the genre is known for, describing the tense relations between three rival nations: The Grand Duchy of Aesfrost, a major producer of iron, The Holy State of Hyzante, who controls the only source of salt on the continent, and The Kingdom of Glenbrook, who rests between these two powers, controlling lush farmland and advantageous trade routes. The results, I think, will surprise no one who has given the game even a passing glance. With these overlapping biases all in place, I could do nothing else but set out to review this game from as objective a place as I could muster. Having a Team Asano game, using the HD-2D engine, trying to recapture the magic of Tactics Ogre and Final Fantasy Tactics is a recipe that could leave me singing the game’s praises or being quietly disappointed that it doesn’t quite stack up to what is maybe my favorite game of all time. At the same time, though, my evaluation of other tactical RPGs has always been tainted by the fact that the first game in this genre I ever played was also perhaps the best ever made – Final Fantasy Tactics. I can 100 percent affirm that I am a gamer who adores Square Enix’s HD-2D engine, and I have greatly enjoyed almost all of Team Asano’s projects in the past. Triangle Strategy sits in a weird place for me on that spectrum. Sometimes those preferences coalesce around a single game, creating the perfect storm of game elements to make a game feel like it was “made for you.” Others simply grow attracted to specific publishers, directors, series, or art styles. Others might look for an amazing story to get lost in. Some love nothing more than a series of compelling game systems to sink hours into. We all look for something different out of each experience. No game review is a monolith, able to separate their personal preferences or biases from evaluating each new title.
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